Play CAPS is about caps (pogs) from the 90s: collect sets, play for them with other players and climb the Hall of fame.
New players get 3 packs. After that wrappers and packs come from rent, the Slammer, the daily reward, the roulette, the gift calendar, daily tasks, PvP wins and invited friends.
Every cap has a coolness from +0 to +20. The higher it is, the brighter the cap glows and the harder it hits.
From +15 special caps come alive: Casper and the black-and-white Black Mad caps glow in the dark, Tropical (18+) gets wet and its “invisible ink” clears, and the Black Mad stereo caps flip their frame like a real lenticular print. Below +15 they are ordinary caps.
For example, +0 hits for 1–12, +5 for 16–27, +20 for 61–72. There are no ties: equal hits are rerolled.
Every cap has a serial number (#1, #2…). It is picked at random among the free ones, so you can't snipe a low number by opening packs in a row. Each collection has a limited supply — once it is minted, its packs run out.
A pack holds 3 caps of its collection, and a Mystery pack holds caps each from its own random collection (no 18+), picked when you open it. Every number of the collection is equally likely, but coolness gets rarer the higher it is: each next level is 1.67× rarer than the previous one (level weight = 0.6coolness).
Packs won on the roulette, earned for invited friends or gifted by the team are handed over on a celebration screen with confetti and a fan of the packs you got. Packs for quests, achievements, the gift calendar and packs bought at the flea market are simply added, without the screen.
| Coolness | Chance per cap | ≈ 1 in | Or higher |
|---|---|---|---|
| +0 | 40% | 2 | 100% |
| +1 | 24% | 4 | 60% |
| +2 | 14.4% | 7 | 36% |
| +3 | 8.64% | 12 | 21.6% |
| +4 | 5.18% | 19 | 13% |
| +5 | 3.11% | 32 | 7.77% |
| +6 | 1.87% | 54 | 4.66% |
| +7 | 1.12% | 89 | 2.8% |
| +8 | 0.67% | 149 | 1.68% |
| +9 | 0.4% | 248 | 1.01% |
| +10 | 0.24% | 413 | 0.6% |
| +11 | 0.15% | 689 | 0.36% |
| +12 | 0.09% | 1 148 | 0.22% |
| +13 | 0.05% | 1 914 | 0.13% |
| +14 | 0.03% | 3 190 | 0.08% |
| +15 | 0.02% | 5 317 | 0.04% |
| +16 | 0.01% | 8 862 | 0.03% |
| +17 | <0.01% | 14 769 | 0.01% |
| +18 | <0.01% | 24 615 | <0.01% |
| +19 | <0.01% | 41 026 | <0.01% |
| +20 | <0.01% | 68 376 | <0.01% |
“Or higher” is the chance that a cap has this coolness or more. Odds are rolled for every cap separately; with 3 caps per pack, about 51.8% of packs contain at least one +3 or better.
Caps in a pair have the same coolness, so every duel is exactly 50/50: coolness gives no edge in PvP, it only decides which games you can join. Against a bot RTP is 95%: every duel you would win, the bot takes with a 5% chance.
After every duel won your cap either levels up by +1 or stays the same, or tears and is gone for good. Up to +3 the upgrade chance is 70%, then it drops by 4% per level, but not below 10%. +20 is the maximum, such a cap never changes.
| Coolness | Level up | Stays | Tears | Wins from +0 |
|---|---|---|---|---|
| +0 | 70% | 30% | 0% | — |
| +1 | 70% | 30% | 0% | ≈ 1.4 |
| +2 | 70% | 30% | 0% | ≈ 2.9 |
| +3 | 66% | 34% | 0% | ≈ 4.3 |
| +4 | 62% | 38% | 0% | ≈ 5.8 |
| +5 | 58% | 42% | 0% | ≈ 7.4 |
| +6 | 54% | 46% | 0% | ≈ 9.1 |
| +7 | 50% | 50% | 0% | ≈ 11 |
| +8 | 46% | 54% | 0% | ≈ 13 |
| +9 | 42% | 58% | 0% | ≈ 15 |
| +10 | 38% | 61% | 1% | ≈ 18 |
| +11 | 34% | 64% | 2% | ≈ 20 |
| +12 | 30% | 67% | 3% | ≈ 23 |
| +13 | 26% | 70% | 4% | ≈ 26 |
| +14 | 22% | 73% | 5% | ≈ 30 |
| +15 | 18% | 77% | 5% | ≈ 35 |
| +16 | 14% | 81% | 5% | ≈ 40 |
| +17 | 10% | 85% | 5% | ≈ 48 |
| +18 | 10% | 85% | 5% | ≈ 58 |
| +19 | 10% | 85% | 5% | ≈ 68 |
| +20 | maximum | ≈ 78 | ||
“Wins from +0” is how many duel wins one cap needs on average to grow from +0 to that level.
Pin your favourite caps so you never lose them by accident: pinned caps can't be put into PvP.
Bots are players whose names end with “_bot” (Dendy_bot, Tetris_bot…). They make sure there is always someone to play with.
A yard game against a bot. Caps are just for show here — you lose nothing. The stack holds 15 of your caps and 15 of the bot's, all face down. Rock-paper-scissors decides who hits first, then you take turns. Whoever flips more caps wins.
You own one item. Lend it to a friend — they pay wrappers when they bring it back. The exact amount is rolled within the range at the moment you lend it. The item can be upgraded to the next one for Telegram Stars: each next item is rented longer but pays more, even per hour.
| Item | Wrappers | ≈ per hour | Upgrade |
|---|---|---|---|
| 40–100 | 140 | start | |
| 150–250 | 200 | 50 ⭐ | |
| 400–600 | 250 | 100 ⭐ | |
| 700–1 100 | 300 | 200 ⭐ | |
| 1 100–1 700 | 350 | 350 ⭐ | |
| 1 900–2 900 | 400 | 500 ⭐ | |
| ????8 h | 2 900–4 300 | 450 | 750 ⭐ |
| 4 800–7 200 | 500 | 1000 ⭐ |
Gift calendar — for new players (the first 7 days after sign-up) and returning ones (away for 7 days or more). It shows up first on the Daily page: 30 gifts, claim the next one once a day. Missed a day? Progress stays, but the calendar closes 45 days after it starts. Big gifts come on days 7, 14, 21 and 30; day 30 gives +10 packs and +3000 wrappers. Packs are Mystery packs: each cap from its own random collection (no 18+).
Roulette on the Daily page — one free spin a day. The wheel has 20 equal sectors: 10 packs — 1 sector (5%), 3 packs — 2 (10%), 1 pack — 3 (15%), the other 14 are zero (70%). Each pack you win is a pack of its own random collection (no 18+), and they go straight to Packs.
Every day you get 5 different tasks from the list below: each player has their own set, at most one task per action (you never get “Open 3 packs” and “Open 10 packs” at once). “Play PvP with a friend” only shows up if you have friends, and it counts for both when one bets on the other's game. “Craft a cap in the Workshop” only shows up if you have at least 5 duplicates. “Add a friend” counts for both once the request is accepted. Your set stays the same until midnight, even if you melt duplicates or make friends. Tasks and progress reset at midnight Moscow time.
| Task | Reward |
|---|---|
| Lend your item to a friend | +200 wrappers |
| Open 3 packs | +200 wrappers |
| Open 10 packs | +500 wrappers |
| Play 2 PvP games | +300 wrappers |
| Play 5 PvP games | +1 pack |
| Win 3 caps in PvP | +1 pack |
| Win 10 caps in PvP | +2 packs |
| Upgrade a cap by winning in PvP | +300 wrappers |
| Upgrade caps by winning in PvP 3 times | +1 pack |
| Play PvP with a friend | +2 packs |
| Win a slammer game | +1 pack |
| Play 3 slammer games | +300 wrappers |
| Craft a cap in the Workshop | +1 pack |
| Buy a Mystery pack at the Flea market | +300 wrappers |
| Add a friend | +300 wrappers |
Top collections — on the 1st of every month the game names the three most popular collections of the last month (the most caps players received; the starter MK3 and 18+ don't count) and gives every player a pack of each. The packs are handed over with a celebration screen on your next visit.
Packs from the reward and tasks are Mystery packs: each cap from its own random collection (no 18+). The “Lend your item to a friend” task counts the moment you lend, not when it's returned. “Claim all” takes the daily reward and every completed task at once.
Long-term goals for the whole game — on the Daily page, “Achievements” card. Each has up to four levels: bronze, silver, gold and platinum. Reach a level and claim its reward; it is one-time, the same level never pays twice. Reached levels show as badges on your player page.
| Achievement | Bronze | Silver | Gold | Platinum |
|---|---|---|---|---|
| 🏆 Collector Complete 1 collection |
1 +3 packs | 3 +5 packs | 10 +10 packs | 20 +20 packs |
| ⚡ Level up Level a cap up to +5 |
5 +300 | 10 +3 packs | 15 +10 packs | 20 +20 packs |
| 🥊 Duelist Win 10 caps in PvP |
10 +300 | 50 +2 packs | 200 +5 packs | 1 000 +15 packs |
| ⚔️ Yard fighter Play 5 PvP games |
5 +200 | 50 +2 packs | 300 +5 packs | 1 000 +10 packs |
| 🎁 Unpacker Open 10 packs |
10 +200 | 100 +2 packs | 500 +5 packs | 2 000 +15 packs |
| 🎒 Piggy bank Own 100 caps |
100 +200 | 500 +2 packs | 2 000 +5 packs | 5 000 +15 packs |
Win 5 Slammer games |
5 +200 | 30 +2 packs | 100 +5 packs | 365 +15 packs |
| 📼 Rental shop Lend your item 10 times |
10 +200 | 50 +2 packs | 200 +5 packs | 1 000 +10 packs |
| 🔄 Trader Make 1 trade |
1 +200 | 10 +2 packs | 50 +5 packs | — |
“Collector”, “Level up” and “Piggy bank” count the caps you have now: completed collections, your coolest cap, how many caps. The rest add up over the whole game: caps won in PvP, PvP games played, packs opened, Slammer wins, item rentals and trades. Reward packs are Mystery packs (caps from random collections, no 18+). Achievement rewards are added to the number on the Home “Rewards” button.
Every player has their own promo code — it's in the Leaderboard, under your player code (open). Unlike the player code, it's safe to show anyone. The “Invite a friend” button sends a game link with the promo code already filled in.
You're rewarded for at most 10 friends per 3 months. A friend over the limit still gets their packs, but you get nothing for them — neither right away nor for the calendar. A promo code can only be entered when a new player signs up, one per account. All packs are Mystery packs (caps from random collections, no 18+).
Your friend list is the Friends tab of the leaderboard (open). A green dot on the avatar means the friend is playing right now.
Trade wrappers for packs of the collection you choose. Not all collections are on sale at once — only 3, and every midnight they are replaced with others, so check back for the one you need. A new collection is always on sale for its first 3 days. Bulk is cheaper:
| Packs | Price | Per pack | Saving |
|---|---|---|---|
| 1 | 1 000 | 1 000 | — |
| 3 | 2 700 | 900 | −10% |
| 10 | 8 000 | 800 | −20% |
The flea market opens with the 🎁 Mystery pack for 700 wrappers — 30% cheaper than a regular pack even when you buy just one. It holds 3 caps, each from its own random collection (no 18+), so all three can be different. You can buy up to 50 at once — pick the amount in the list, each one costs the same. Bought Mystery packs go to Packs with the rest — open them whenever you like, right where collection packs are. Tasks, the calendar, achievements, friends and promo codes give the same Mystery packs; the roulette gives collection packs.
Each collection has exactly as many packs as its unminted caps allow. If a bundle can't be filled, the purchase fails as a whole and no wrappers are spent.
Spare caps can be melted into a number you don't have: 5 duplicates + 1 000 wrappers → a cap from the collection you pick. The workshop is in your caps, “By collections” tab (open).
Points are not earned per win — they are recalculated from the caps you own right now, instantly: get, win, upgrade or lose a cap and your score updates. Collections matter most.
| Collected | Collection points |
|---|---|
| 5 of 30 | 25 |
| 10 of 30 | 100 |
| 15 of 30 | 225 |
| 20 of 30 | 400 |
| 25 of 30 | 625 |
| 29 of 30 | 841 |
| 30 of 30, min +0 | 1 350 |
| 30 of 30, min +3 | 1 800 |
| 30 of 30, min +5 | 2 100 |
Because of the square, the second half of a collection is worth three times the first, and the last number is worth many times the first one. Finishing an almost complete set beats starting a new one. Raising the weakest cap of a completed set by +1 adds another 5 × N points.
Tap any player in the Hall of fame (or your own card at the top) to open their page:
The first time you complete a collection, the game celebrates it with a special screen, and the collection gets a badge on your page.
Missing a number that another player has a spare of? Propose a trade: there is a “Propose a trade” button on the player’s page.
Don’t know who has the number you need? Put up a lot: in “Trades”, the first tab is “Lots”, “Put up a lot” button.
All trades are on the Home screen, “Trades” button: lots, offers to you, your offers and history.
A yard is a team of up to 20 players. Yard points are the sum of members’ points; the yard rating is on the “Yards” tab of the Hall of fame.